Cloudborn – Senior 3D Artist
As a Senior 3D Artist at Antler Interactive, I was involved in shaping the real-time playable experience of Cloudborn from its early concept phase. Collaborating closely with art leads, art directors, and the team, I contributed to creatures, environments, and props, ensuring a cohesive visual style. Additionally, I helped structure the pipeline, manage workflows in Jira & Confluence, and support the game's overall artistic direction.
This project was a fantastic opportunity to bring immersive worlds to life and push creative boundaries in game development.
Cloudborn - Official Trailer